![]() The Katar DAir is a little buggy due to how the last hitbox is what does the most damage. Only works on white-orange health characters.ĭown Light into SAir - Requires 4-5 dex or higher.ĭAir into ground lights - Good for keeping up pressureĪll katar combos only work at white-yellow health. Lord Vraxx Side Light into Neutral Signature - Best damage for lord Vraxx. Scarlet Side Light into Neutral Signature - Good for kills Side Light into Recovery - Great for kills. Otherwise it could deal 20-30 if used sloppy. Side Light into Dair - I think this one might be bugged, if you hit in the sweet spot between two hit boxes you can do double damage and deal 60+ damage. Side Light into SAir - Good for pushing opponent into edge guard situations Side Light into NAir - Great damage, most reliable. Stamp into drop into Recovery - I don't know if this is useful because it only works at white-yellow health, but might have some interesting applications Stamp into Lasso/Hammergrab - Really easy because it doesn't require precise jump timing Stamp into NAir - Great for kills, damage, and setting up a vertical position Stamp into SAir - Great for kills and damage Stamp into Scoop - Works at white-orange health, sets up a vertical position Great for kills.ĭown Light into SAir - Best for racking up damage and keeping up pressure at non red health.ĭown Light into Recovery - Great for kills at red healthĭown Light into NAir - Great for roof carries and getting kills at orange-red healthĭown Light into DAir - Can knock opponents into edge guard situations (Thank you Tybo!) Slide into SAir - must be dex 5 or above. Wouldn't recommend doing it into the ground because dive kicks are punishable at white-orange health ![]() Slide into Divekick - Good for pushing people into edge guard situations. Slide into Uppercut - Great kill move at red health ![]() Dex 3 characters are currently bugged with NAir as the last hit is dodge escapable and will probably be fixed next patch. Slide into NAir - Really good because every character can do it. If there is anything i may have missed please let me know. Some characters have more combos than others due to all these aspects. The higher a characters strength, the harder certain combos become at higher damage values, due to the characters being launched further away. Due to the way dex works, you recover from your moves earlier if your dex is higher, meaning high dex character have more combo potential and require less strict input timing. Please note these are true combos, there are allot of setups/sequences which give you a big frame advantage however allot of them are dodge escapable (katars come to mind). Here's big list of all the combos i could find in the game as of patch 1.8.6.
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